
What this will create is a realistic market. I do not know how big SE maps are but I suspect DU will be much larger in scope. If there are 4-5 other planets, resources should be fine for the lifetime of the game. Let's say the game becomes super popular and the starting planet does run dry in the first 5-10 years. So to begin with, 1 solar system will be enough space to keep the population density conducive to creating the "network effect".

That said puts it most Ably (lol) ? with respect to the prodigious effect of players that's possible and usually catches devs off guard.īut that all said, the biggest danger is not the above, it's an empty large world. Procedural generation is immense with respect to creating enormous 3D spheroid planets. They don't seem to have a great difficulty with some of things that used to be immense work loads in MMO development eg entire new zones/maps etc. Why stop there? NQ could probably duplicate Alioth and modify it a bit to create a twin-sister planet in the same system or if there's really that many players, add another system with Arkship 2, perhaps call this one "Eveship" (lol then the naming game circle would be "complete" ? ). I'm sure they will put you're name in the Alioth book of world records when you complete that tiny 40 hour run around Alioth. So if you consider that tiny, then more power to you buddy lol. Oh, an all of that was before Novaquark announced they made the planet Allioth 4 times bigger. An Alioth had over 50,000 territories that could be claimed.


Its also been calculated by players, and confirmed by Novaquark it would take a little over 10 hours real time, to run around the entire planet. Ballie Interview timestap: 33:44Īlso he mentions it would take 5 hours to dig to the core of the planet. Ballie "For Alioth which is 65km in radius, you can gather a team of 1000 players, working 8 hours a day nonstop weekend included, and it would take you 19 years to get 1% of the planet" Source: Nation Fusion Youtube - J.C.
